However, what needs to be clarified is the meaning of the icons next to a spell's name. Each Attribute has several spells available to players. The good thing about Wizardry Spells in Wo Long: Fallen Dynasty is that, unlike spells in Elden Ring, players can see every spell from the Wizardry menu regardless of their level and make decisions accordingly. However, this is one way to roll for the exact weapon a player is trying to find if they are having trouble locating it in the wild. The player can choose the weapon type, but the individual result will be random. Moreover, at Zuo Ci's house, players can spend Accolade points to buy weapons of various ranks. Upgrades and changes like these happen at a Blacksmith's forge, which can be found in The Hidden Village. These Jewel Fragments can then be spent to add a different effect to that empty slot. Removing any unwanted passive effects and turning them into Jewel Fragments is possible. Boss fights in Wo Long: Fallen Dynasty works a little differently, as rechallenging the Boss is all that is needed to restore the player's lost Morale. To gain it back, defeating the enemy who killed the player will trigger Revenge, which restores all the General Qi and Morale they lost, and then some. When a player dies, they will lose half their General Qi, and their Morale will reset their Fortitude. General Qi is gained by defeating enemies. This is done by spending General Qi points. If a player rests at a Battle Flag, much like a bonfire, enemies will respawn, and players can level up. Battle Flags, however, will immediately fill a health bar, increase a player's Fortitude by 2, and refill any lost Dragon Cure Pots. It will also fill the player's health bar. Marking Flags will increase a player's Fortitude Level by 1. The top right of the screen will have two numbers, one for the number of Battle Flags, which is Wo Long's version of a bonfire from Dark Souls, and one for the number of Marking Flags. There are two types of flags players can raise throughout a level. Players can increase Fortitude by raising flags. Respecs can be done at the house of Zuo Ci in The Hidden Village. ![]() Of note, players can respec as much as they want and even create pre-sets to switch at any Battle Flag as desired. That being said, the stats will still increase even if it is at a lower rate, so continuing to invest before hitting the hard cap in Wo Long: Fallen Dynasty is always a good idea. Spirit Defense has a soft cap around Level 40, and Max Weight has a soft cap around Level 30. The other main stat that this might affect is Spirit Sustainability, which will see a significant drop-off in improvement after Level 10. There are some soft level caps for certain stats, meaning that increasing levels for that specific stat will, at some point, contribute less than it once did. Players must find Battle Flags to level up to increase a level in any attribute. The Attributes will also affect what Wizardry Spells players can learn and equip. Additionally, some weapons scale with every attribute, meaning players can fine-tune what build they most want to play. This means that there is no one class or attribute players must invest in to see a health increase. That extends to all of the martial arts abilities and spells you can acquire, as well as the build choice you go for (whether it’s putting points into health to avoid getting taken out quickly, or having confidence in your ability to block/parry, placing points into a bigger spirit gauge).As seen in the table, all stats include an HP increase with every level gained. You will need to get some hits in to keep that engine running, but learning the windows in which you can do that is intuitive, and can even require a change in tact for each boss. Blocking can keep enemies at bay beyond red-flashing critical attacks (which need to be dodged, parried, or stopped through staggering), and as long as you have the spirit gauge for it, you can keep your dukes up. Not only do you have a pretty effective dodge roll, but your block ability is extremely useful. But it’s far from the only way to go on the defensive. If you can get to the point where you’re parrying a rapid flurry of attacks then striking back, it’s even more empowering. A well-timed parry will stop an attack, gain some spirit, and open up most enemies for a big punishment window (and in some cases, even straight up weaken bosses). One fascinating facet of Wo Long is that it puts so much emphasis on making parrying seem appealing upfront, but it’s not the only path to victory. ![]() The push and pull of it all is hard to get used to at first.
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